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Bilbao Airport

Work for Asobo Studio. Creation of Bilbao Airport while implementing a new technology developed with the Engine team. The main goal: improving visual rendering compared to MFS 2021.
MFS is a realistic flight simulator that requires accurate scaling to maintain authenticity. To achieve this, I conducted research on the building’s plans and architecture to ensure it is as close to reality as possible.
🔵 Tech & Pipeline – With the art and engine team, we established an optimized and well-documented workflow to make this new technology accessible to outsourcers and production teams.
🔵 World-Building – I made the airport of bilbao, that includes the inside and outside of the building, positionning some lights in it. I made also what is nearby the airport.
🔵 Others : tests were conducted on other airports to refine visual quality and consistency.
🔵 In-Game Capture – The visuals shown are directly captured from the game, using its native lighting system.

Bilbao airport top view and made the land for the road

Bilbao airport top view and made the land for the road

Bilbao airport from the tarmac side

Bilbao airport from the tarmac side

Bilbao airport from the roadside

Bilbao airport from the roadside

Bilbao airport from the tarmac side

Bilbao airport from the tarmac side

Bilbao airport from the roadside

Bilbao airport from the roadside

Bilbao airport from the roadside

Bilbao airport from the roadside

Bilbao airport from the tarmac side by night with rain

Bilbao airport from the tarmac side by night with rain

Made the fire station near the airport

Made the fire station near the airport

Made old Bilbao airport, still within the airport premises

Made old Bilbao airport, still within the airport premises